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Author Topic: Post Here if Having Technical Problems  (Read 37560 times)

Alexander Wendaltz

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Re: Post Here if Having Technical Problems
« Reply #60 on: February 29, 2008, 10:42:09 PM »
Ok, back to firefox, I actually uninstalled and reinstalled it, and still exactly the same, only now it resets my computer 90% of the time I open it up. WTF do I do?!
Bones: "Two Klingon Vessels have entered the Neutral Zone and are locking weapons on us."
Kirk: "That's ok"
Bones: "That's ok?!"
Kirk: "Yeah, don't worry about it"

Bones: "Our ship is being hit, sheilds at 60%"
Kirk: "I understand"
Bones: "Should we, I dunno....fire back?!"
Kirk: "....No"

Alexander Wendaltz

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Re: Post Here if Having Technical Problems
« Reply #61 on: March 10, 2008, 04:49:30 PM »
Firefox is fixed, to hell with that problem. I need to get back to BC. I tried adding the ships back to the list, but I don't know how. I can add the custom ships i've d/led, but all the ships that come with the KM mod....i've tried re adding all the files, they don't show up on the BCMP list, so I have no idea how to re-add them. Episode 5 will never be made at this rate....what do i do?!
Bones: "Two Klingon Vessels have entered the Neutral Zone and are locking weapons on us."
Kirk: "That's ok"
Bones: "That's ok?!"
Kirk: "Yeah, don't worry about it"

Bones: "Our ship is being hit, sheilds at 60%"
Kirk: "I understand"
Bones: "Should we, I dunno....fire back?!"
Kirk: "....No"

Ross

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Re: Post Here if Having Technical Problems
« Reply #62 on: March 10, 2008, 06:09:48 PM »
KM Ships are automatically installed when you install the MOD.

Alexander Wendaltz

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Re: Post Here if Having Technical Problems
« Reply #63 on: March 10, 2008, 06:50:07 PM »
Yeah, well remember the problem I had posted a few pages back, where I made them go away by using BCMP? well yeah, turns out all I had to do was re add the ship files, then turn the mutators back on and such, so yeah, it's all fixed, Thanks Cordanilus AGAIN. I goto Coranilus for all my BC fixing needs! *cheesy commercial style smile*  ;D
Bones: "Two Klingon Vessels have entered the Neutral Zone and are locking weapons on us."
Kirk: "That's ok"
Bones: "That's ok?!"
Kirk: "Yeah, don't worry about it"

Bones: "Our ship is being hit, sheilds at 60%"
Kirk: "I understand"
Bones: "Should we, I dunno....fire back?!"
Kirk: "....No"

Ross

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Re: Post Here if Having Technical Problems
« Reply #64 on: March 10, 2008, 06:52:01 PM »
Could have told you that too if I had known that is what you meant lol  :P

Alexander Wendaltz

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Re: Post Here if Having Technical Problems
« Reply #65 on: March 10, 2008, 06:59:32 PM »
I believe it was either you or Ryan who said go back into BCMP and re add them to the list and never goto the Menu, and that only works for the custom ships. So yeah, i knew I had to re add them, just didn't know how. Hell I re-added the whole KM mod, and Cordanilus told me to check the mutators, maybe that was why they weren't working, and sure enough that was the problem :P
Bones: "Two Klingon Vessels have entered the Neutral Zone and are locking weapons on us."
Kirk: "That's ok"
Bones: "That's ok?!"
Kirk: "Yeah, don't worry about it"

Bones: "Our ship is being hit, sheilds at 60%"
Kirk: "I understand"
Bones: "Should we, I dunno....fire back?!"
Kirk: "....No"

Ross

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Re: Post Here if Having Technical Problems
« Reply #66 on: March 10, 2008, 07:09:43 PM »
I asked you if your mutators were on and you said yes  grrr

Alexander Wendaltz

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Re: Post Here if Having Technical Problems
« Reply #67 on: March 10, 2008, 08:08:29 PM »
Initially yes, I just tried re-adding the ships today :P
Bones: "Two Klingon Vessels have entered the Neutral Zone and are locking weapons on us."
Kirk: "That's ok"
Bones: "That's ok?!"
Kirk: "Yeah, don't worry about it"

Bones: "Our ship is being hit, sheilds at 60%"
Kirk: "I understand"
Bones: "Should we, I dunno....fire back?!"
Kirk: "....No"

Vaurek

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Re: Post Here if Having Technical Problems
« Reply #68 on: March 11, 2008, 04:03:02 AM »
 *hits Alex with a fish* AND KEEP YOUR INSTALL WORKIN! grrr
Who want's to see my Honk Honk? Come on give it a Blarg!


Alexander Wendaltz

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Re: Post Here if Having Technical Problems
« Reply #69 on: March 11, 2008, 01:06:55 PM »
well with the BCMP shortcut off my desktop, that shouldn't be the cause anymore.
Bones: "Two Klingon Vessels have entered the Neutral Zone and are locking weapons on us."
Kirk: "That's ok"
Bones: "That's ok?!"
Kirk: "Yeah, don't worry about it"

Bones: "Our ship is being hit, sheilds at 60%"
Kirk: "I understand"
Bones: "Should we, I dunno....fire back?!"
Kirk: "....No"

Cordanilus

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Re: Post Here if Having Technical Problems
« Reply #70 on: March 12, 2008, 04:32:24 PM »
Hey V, that looks fun :D *hits Alex with a fish*

Alexander Wendaltz

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Re: Post Here if Having Technical Problems
« Reply #71 on: March 12, 2008, 07:16:20 PM »
*ish doubled fished* X_x
Bones: "Two Klingon Vessels have entered the Neutral Zone and are locking weapons on us."
Kirk: "That's ok"
Bones: "That's ok?!"
Kirk: "Yeah, don't worry about it"

Bones: "Our ship is being hit, sheilds at 60%"
Kirk: "I understand"
Bones: "Should we, I dunno....fire back?!"
Kirk: "....No"

Jonathan Kent

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Re: Post Here if Having Technical Problems
« Reply #72 on: March 24, 2008, 05:26:10 PM »
OK back on topic...

Ive noticed on some maps that entities react differently when Im SP than when MP on server.
Doors that are opened with a button bug so that after the first time they reclose whenever you hit the button, even if theyre still closed.
Also transporters activated by an entity dont work on some maps.

But I get none of this Targ manure on server.

What gives?
"Usually the good Lord works in mysterious ways, but not today! This here is 66 tons of straight up, HE-- Spewin DIVINE INTERVENTION!"


Ross

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Re: Post Here if Having Technical Problems
« Reply #73 on: March 24, 2008, 08:06:32 PM »
That sounds like the bug from the 2.1 Final Candidate. The actual 2.1 release version was supposed to have fixed that. Check to make sure you don't have any hidden copies of pak4_finalcandidate or whatever it was called.

Go Vikes0

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Re: Post Here if Having Technical Problems
« Reply #74 on: March 24, 2008, 08:35:06 PM »
Those bugs must be really annoying, I never had to cope with them when I RPed
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