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Author Topic: Post Here if Having Technical Problems  (Read 37640 times)

Ross

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Re: Post Here if Having Technical Problems
« Reply #45 on: February 26, 2008, 12:17:54 AM »
Not for that error, like I said, the only two things that have actually been proved to cause that error is "scannablepanels" and "sv_pure" other than that there isn't even a listing of the error.

Jonathan Kent

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Re: Post Here if Having Technical Problems
« Reply #46 on: February 26, 2008, 12:20:41 AM »
odd. very odd.

It loads, the little helm control spinner graphics goes around, and like with all parse errors, it kinda.....
well it hangs right before it gives the error, whereas in a succesful connection it speeds up so fast it flickers. is this any kind of clue?

EDIT; I have checked my shadow compatibilty files directories for the baseef and rpg-x folders, no stray files.
I have moved all EF compatible maps to baseef, no efect, I removed the expansion pak3 pk3 that I got from beer garden, no effect so I put it back, removed elite tex, no effect, put it back.

what the he triple toothpicks is going on? especially since this is the opposite of 99% of problems. most people can run clientside fine and cant connect serverside.
« Last Edit: February 26, 2008, 12:34:24 AM by Jonathan Kent »
"Usually the good Lord works in mysterious ways, but not today! This here is 66 tons of straight up, HE-- Spewin DIVINE INTERVENTION!"


Alexander Wendaltz

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Re: Post Here if Having Technical Problems
« Reply #47 on: February 26, 2008, 12:32:18 AM »
I get this problem sometimes, I haven't figured it out myself. Does it happen every day or is this the first day it's done it? if so try a quick restart and see what happens. I know when I have problems with Parse I just leave the game and go back in, but it sounds like your problem is more severe than my own.
Bones: "Two Klingon Vessels have entered the Neutral Zone and are locking weapons on us."
Kirk: "That's ok"
Bones: "That's ok?!"
Kirk: "Yeah, don't worry about it"

Bones: "Our ship is being hit, sheilds at 60%"
Kirk: "I understand"
Bones: "Should we, I dunno....fire back?!"
Kirk: "....No"

Jonathan Kent

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Re: Post Here if Having Technical Problems
« Reply #48 on: February 26, 2008, 12:35:08 AM »
Its been escalating.
restart, no effect. PC restart, hmm, havent tried that yet.
"Usually the good Lord works in mysterious ways, but not today! This here is 66 tons of straight up, HE-- Spewin DIVINE INTERVENTION!"


Ross

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Re: Post Here if Having Technical Problems
« Reply #49 on: February 26, 2008, 12:53:51 AM »
Alex, if you haven't edited your start up shortcut from sv_pure 1 to sv_pure 0 I would pretty much guarantee that is the source of your problems.

Doctor74656

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Re: Post Here if Having Technical Problems
« Reply #50 on: February 26, 2008, 11:37:53 AM »
That reminds me Ross, you owe me 50 bucks, because that didn't help. :P
I have the same problem though, I run serverside fine and have problems clientside...ok, I have no idea what that means, lol, anyway, sometimes when I get a parse error, I load a map like the runabout and then do /callvote to change it to the map that was giving me the error, it doesn't always work, but it does sometimes.

(Note: Never take anything I say about technical problems in high regard)
« Last Edit: February 26, 2008, 11:57:32 AM by Doctor74656 »

Alexander Wendaltz

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Re: Post Here if Having Technical Problems
« Reply #51 on: February 26, 2008, 02:08:39 PM »
Ok, well sv_pure is now set to 0 so my problem should be solved....dunno how to help you Doc or Kent....i'm stumped now.

Thanks Ross, hopefully i should be mostly Parse free from now on.
Bones: "Two Klingon Vessels have entered the Neutral Zone and are locking weapons on us."
Kirk: "That's ok"
Bones: "That's ok?!"
Kirk: "Yeah, don't worry about it"

Bones: "Our ship is being hit, sheilds at 60%"
Kirk: "I understand"
Bones: "Should we, I dunno....fire back?!"
Kirk: "....No"

Jonathan Kent

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Re: Post Here if Having Technical Problems
« Reply #52 on: February 26, 2008, 02:14:20 PM »
drat. not cool. oh well.
"Usually the good Lord works in mysterious ways, but not today! This here is 66 tons of straight up, HE-- Spewin DIVINE INTERVENTION!"


Alexander Wendaltz

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Re: Post Here if Having Technical Problems
« Reply #53 on: February 26, 2008, 06:53:57 PM »
Well i'm afraid I have yet another problem. I went to add the slipstream to BC, and I wasn't sure how to go about it, so I looked around in the BC Mod Packager and when I went to the menu tab, it came up with an error for every ship, station, and just about everything else, so all I have left on the ship selection menu is a handful of federation ships, and McKinley station. WTF happened and how do i fix it?!

*note* how to install the slipstream mod would be a plus too.
Bones: "Two Klingon Vessels have entered the Neutral Zone and are locking weapons on us."
Kirk: "That's ok"
Bones: "That's ok?!"
Kirk: "Yeah, don't worry about it"

Bones: "Our ship is being hit, sheilds at 60%"
Kirk: "I understand"
Bones: "Should we, I dunno....fire back?!"
Kirk: "....No"

Jonathan Kent

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Re: Post Here if Having Technical Problems
« Reply #54 on: February 26, 2008, 07:43:01 PM »
Hmmmmm, I know I got my slipstream by downloading and installing the dauntless.
"Usually the good Lord works in mysterious ways, but not today! This here is 66 tons of straight up, HE-- Spewin DIVINE INTERVENTION!"


Cordanilus

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Re: Post Here if Having Technical Problems
« Reply #55 on: February 27, 2008, 10:24:31 AM »
Well i'm afraid I have yet another problem. I went to add the slipstream to BC, and I wasn't sure how to go about it, so I looked around in the BC Mod Packager and when I went to the menu tab, it came up with an error for every ship, station, and just about everything else, so all I have left on the ship selection menu is a handful of federation ships, and McKinley station. WTF happened and how do i fix it?!

*note* how to install the slipstream mod would be a plus too.


He he he, ya...that'll happen.

You don't need the BCMP to install slipstream.  Once you have the Slipstream Framework installed, to add slipstream to a ship...you have to use the MPE (Model Property Editor) in the SDK to install a Slipstream Drive into the ships HP (Hard Point).  Or you can do it by opening up the .py file in the Hardpoints folder and editing the ship manually, but I would prefer the MPE. :D

Because BC runs in "-TestMode" and that it's really modded now, the BCMP tends not to understand how the ships are configured and will take each ship that are more new, off the list.  It's more of an error with BCMP then BC.  You're going to have to re-add all the ships you have installed into your QB Menu through the BCMP.  I don't reccomend going back into the "Menus" again, because it'll take off all your ships again.

Going to "Game Tools" and then to "Ship Plugins" is fine though, here you can add all your ships to the game.  You choose your ship and choose a "Species", then click on "Make Plugin".  That'll add your ship back into the game.

To help prevent this, I would reccomend the new BCSMC 5.0 by USS Sovereign.
http://bridgecommander.filefront.com/file/BC_Ship_Menu_Creator;86781

Using the BCMP to get your ships back ingame would be faster, but in the future...I reccomend BCSMC.  It's better and doesn't really have any errors anymore so it's all good there.  It may take a while to get your ships back ingame, so hopefully you'll have enough patience. :D  Take your time.

P.S.
I'm just trying out BCSMC v5.0 now, there is a "BCMP Fixer" on the top left.  Click that little icon on the top left that says "Mode: BCSMC"...you'll get a dropdown menu and click on "BCMP Fixer".  I think that is supposed to fix the "Menus" error that the BCMP makes.  Try it out, I don't have those errors on my comp so you can give it a try.
:D

Alexander Wendaltz

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Re: Post Here if Having Technical Problems
« Reply #56 on: February 27, 2008, 04:05:58 PM »
Well I was hoping there was an easier way to install the ships....but I guess one by one is the only way....how upsetting this is....*sigh* well thanks for the BCSMC link, i'll use that in the future.
Bones: "Two Klingon Vessels have entered the Neutral Zone and are locking weapons on us."
Kirk: "That's ok"
Bones: "That's ok?!"
Kirk: "Yeah, don't worry about it"

Bones: "Our ship is being hit, sheilds at 60%"
Kirk: "I understand"
Bones: "Should we, I dunno....fire back?!"
Kirk: "....No"

Ross

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Re: Post Here if Having Technical Problems
« Reply #57 on: February 27, 2008, 08:46:56 PM »
Oh yeah I had actually forgotten about that lol, that's why I only added it to the ships I actually use on a regular basis.

Alexander Wendaltz

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Re: Post Here if Having Technical Problems
« Reply #58 on: February 27, 2008, 09:16:36 PM »
so how exactly do you go about adding the slipstream? like I need step by step instructions.
Bones: "Two Klingon Vessels have entered the Neutral Zone and are locking weapons on us."
Kirk: "That's ok"
Bones: "That's ok?!"
Kirk: "Yeah, don't worry about it"

Bones: "Our ship is being hit, sheilds at 60%"
Kirk: "I understand"
Bones: "Should we, I dunno....fire back?!"
Kirk: "....No"

Ross

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Re: Post Here if Having Technical Problems
« Reply #59 on: February 27, 2008, 09:22:13 PM »
There are actually instructions in the folder for the slipstream files as I recall and it's really good as it gives you step by step with screenshots of the windows and things.